Game guide · YALONGJS
Learn the rules of Pure Sequence Practice
Before making a move, check the cards in view. Identify same-suit consecutive cards without substituting jokers. Return to the explanation when a decision is unclear. Work at your own pace. Start a 10-question session. Read the visible rule label and wild rank, if shown. The same rule applies on a phone and on a computer.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
One thing to notice as you play
Before making a move, check the cards in view. A wild-rank card can be natural in a pure sequence; a printed joker cannot. Use another round to revisit a decision.
What counts as success
Identify same-suit consecutive cards without substituting jokers. Use another round to revisit a decision. Work at your own pace.
From the start of a round
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- A wild-rank card can be natural in a pure sequence; a printed joker cannot.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Keyboard and screen controls
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Treat this as a chance to practise one rule.
See how the rules apply
Example hand: Q♠ 9♠ J♠ 10♠. Wild rank 13. The printed ranks are consecutive in one suit, with no joker substitution. The same rule applies on a phone and on a computer.
Notice this detail
Look at the complete hand before deciding. Do not call a group pure merely because its ranks look close. Use another round to revisit a decision.
Further help with the game
What is the aim?
Identify same-suit consecutive cards without substituting jokers. Take a moment to read the table. Check the relevant controls before continuing.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Begin with the objective. Check the relevant controls before continuing.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. Look at the complete hand before deciding. The same rule applies on a phone and on a computer.
What should I check before a move?
Do not call a group pure merely because its ranks look close. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.
Can you give an example?
With 4 wild, 3♥ 4♥ 5♥ is still pure because 4♥ is used naturally. Keep the active rule in mind. The same rule applies on a phone and on a computer.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Take a moment to read the table. The same rule applies on a phone and on a computer.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Use the rule sheet as a reference. Use another round to revisit a decision.
Are the answers checked against the rules?
A wild-rank card can be natural in a pure sequence; a printed joker cannot. For a calm first round, focus on one decision. The same rule applies on a phone and on a computer.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Work at your own pace. Check the relevant controls before continuing.